Alone in the Dark

There’s something strange and frightening happening in the middle of New York City’s Central Park; something whispered to have been intentionally ...

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Alone in the Dark
 
Manufacturer: Atari Inc.
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Product Description

There’s something strange and frightening happening in the middle of New York City’s Central Park; something whispered to have been intentionally kept secret; something that players are compelled to explore in Alone in the Dark.

Known today as a safe haven for New Yorkers yearning for relief from the stresses of their chaotic metropolis, history records that Central Park was built on a useless swamp, yet as the New York City skyline hurtled towards the sky over the last 150 years, making the city the most expensive real estate in the world, the park has remained untouched. Why? Civic pride? Perhaps, but the recent strange happenings in and around the park are casting doubt on that, doubts that require investigating.



The return of an iconic series
Edward Carnby
Paranormal PI Edward Carnby.
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Stunningly spooky views of NYC
Stunningly spooky views of NYC.
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The odd wildlife of Central Park
The odd wildlife of Central Park.
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A whole new inventory system
A whole new inventory system.
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Enter Edward Carnby, Paranormal Investigator
Despite the title, Alone in the Dark is actually the fifth game in a series that dates back to 1992 and centers around the experiences of Edward "the reptile" Carnby. A paranormal investigator by trade, Carnby is looking for answers to the strange events and horrific creatures reported in and around the park, but gets more than he bargained for when all the mysteries and terrors of the park spill out over the course of one apocalyptic night. It’s the player’s task to avoid the new frightening dangers of the park as you search for the answers to what these supernatural occurrences mean and why they are happening.

Gameplay Based on Full Player Immersion
Packed full of action and vivid in its realism Alone in the Dark goes to the extreme to keep players engaged and immersed by plunging them into the heart of the action in real-time at every turn and challenging them to survive using full movement control. The goal here is to allow players to do or at least feel that they can do more or less whatever is possible in real life, within the game.

Need to avoid a blast of steam or an eruption of fire that has shot up in your path? You can simply side-step it or you can handle the obstacle with a little more panache by using the environment around you, for example by swinging around it using reachable pipes or wires. In another situation you may be challenged by attacking monsters. No problem. You can take the path of least resistance, again by side-stepping them or placing an obstacle between yourself and them, but if you are feeling like taking out a little aggression you can pick up a board, chair, box, etc. and have at it. Nearly anything that you come across that would be usable in real life is usable in game and can be wielded in several different ways.

In addition, game developer Eden Studios has done away with a few in-game conventions in favor of real life upgrades. Instead of old-fashioned health bars Alone in the Dark uses realistic body damage and physiological effects to show players how much damage has been done to Carnby by the new dangerous nightlife of Central Park. Basically this means if Carnby has been taking a licking he’s going to be a little bloody. Monsters use sensory perception of all kinds to find their victims, so players need to keep aware of Carnby’s physical state, as well as the impact he has on his surroundings. Also gone are traditional inventory systems that take players out of the game while you switch or check items in your possession, replaced by an in-game inventory system where items are carried in the folds of Carnby’s trench coat. This allows you to stay in the action the whole time. Sticking with the realism theme, the number of items that Carnby can carry is limited, but since ingenuity is built into the system, items can be combined or their uses altered, mostly with tape, so players can adjust as challenges arise.

TV Style Intensity That Keeps You Hooked
Built around a unique television style episodic narrative game structure, the storyline of Alone in the Dark is split into a number of distinct 30-40 minute episodes, doled out one at a time as you play. This new way to progress through the storyline ensures that players can enjoy the game regardless of the amount of time they have available without ever feeling lost. Each time a saved game is launched, the episode will begin with a video summary of the previous episode to quickly re-immerse the player in the story, removing the need to remember where you were or what you were doing at the end of your last play session. In addition, every episode will also close with a nail-biting, cliff-hanger ending to rattle players’ nerves. And when you choose to leave the game, a video teaser of the next episode will play to leave players always wanting more.

Vivid Photographic Rendering
Even on a bad day, and this will be a bad one, Central Park and New York City are something to see. With Game developer Eden’s proprietary Twilight technology and rendering engine, players can expect to see everything from the City’s famous landmarks to the manifestations of the evil that have been festering in Central Park come to life as if you were there. This lavishly detailed game world takes advantage of highly realistic and advanced cinematographic effects including depth of field, camera focus, numerous light sources, moisture, reflections and High Dynamic Range effects.

Whether it’s the innovative game play, the unique episodic game structure, the advanced physics or the return of a ground-breaking protagonist recast in the modern era, Alone in the Dark holds something for players willing to take on the mysteries and dangers at the heart of Central Park.

Product Details

  • A New Inventory System ¿ Players utilize the pockets of protagonist Edward Carnby to hold items which they can view, switch and combine without leaving the game.
  • Narrative intensity ¿ Taking its cues from blockbuster TV dramas, the story is told in a TV season style narrative structure based around episodes that deliver maximum intensity throughout and keep the player hooked.
  • A Captivating Story ¿ Centered in iconic Central Park long-time series protagonist and paranormal specialist Edward Carnby returns to delve into the frightening events occurring in the Big Apple.
  • Real World Rules ¿ In-Game movement has been designed to allow players to do almost anything that is physically possible in the real world.
  • Photographic Rendering ¿ Game developer Eden¿s Propriety ¿Twilight¿ technology creates a lavishly detailed game world with highly realistic and advanced cinematographic effects.

Video Reviews

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Customer Reviews

An underrated gem.
 
Review Date: March 18, 2009
Reviewer: C. Griffin, TN
Wow, this game took me by surprise. I first played the demo and then picked up the game on discount. It's much better than the reviews would lead you to believe!

First off, I think the graphics are very impressive; it might not be Uncharted or Killzone 2, but there's an undeniable artistry in the game designers' post-apocalyptic version of New York City. The lead character, Edward Carnby, also looks really cool, and the monster designs are exceptionally scary.

Like a big summer movie, the action set-pieces in this game are astounding! The designers were obviously influenced by Spielberg's popcorn films, as well as disaster movies in general, as many of the situations you come across seem pulled right out of the cinema (try not to shout "cool!" when you dangle from a wire outside a crumbling skyscraper and the camera pans down to show exploding vehicles from the street far below being flung upwards and nipping at your heels). I particularly liked the final level, which seems like it was pulled straight out of the Indiana Jones/Mummy films.

Alone in the Dark: Inferno is also wildly innovative, which is where you might argue that it falters from time to time (thus some of the scathing reviews)--personally, the unorthdox game design is what impressed me the most with this game. The inventory system in particular is very unique: anytime you need to use an item, weapon, etc, you press a button and the camera switches to a 1st person "inside your jacket" view, where you look through the character's eyes as you pull items from your jacket pockets and equip/combine them on the fly. True, this happens in real time, and it's possible to be attacked while you're doing your doing it, which is why some people might not like it; I think it adds intensity and sets this game apart from others (side note: you can reload without going into your jacket, so combat still works without being too much of a chore).

Another awesome innovation is the DVD-like chapter system that the game employs: it's like when you buy a TV series on DVD--every level of the game is broken down into different episodes and chapters. There's even a cool wrapup every time you resume a saved game: "previously, on Alone in the Dark..."

The writing is a bit juvenile at times (what with the overuse of the "F" bomb), but the story itself is very intriguing, concerning you-know-who (the big bad man with the red horns) attempting to make a comeback and plunge the world into darkness. (Another side note: this game is absolutely for mature audiences, and it does deal with the occult, but without getting into too much gory/incantation reciting details).

"Alone in the Dark" definitely stuck with me after I finished playing; it's an intense experience that I rank up there with the best gaming experiences I've had. It has its flaws here and there, but the good overwhelmingly outnumbers the bad in this case. If you love action/adventure games, I highly recommend it. (Final note: do yourself a favor and start killing the evil weeds AS SOON as the game gives you the opportunity--it'll make the final sections of the game much easier to complete, and you definitely want to see the incredible last level!)
Loved it, from start to finish.
 
Review Date: July 22, 2008
Reviewer: Brian L. Vereb,
I pre-ordered this game back in February when I bought Test Drive Unlimited. When the game was reaching it's release date I checked out game sites to see if any early reviews were posted, and of course I eventually ran into the numerous reviews on Amazon and have also seen the reviews from IGN and GameSpot. Now, after beating the game I can fully understand why it is getting so much flak. Alone in the Dark is a game that requires the player to actually think, to use common sense. Alone in the Dark is not your simple shoot em' up game, it's not Halo, or Call of Duty. The problem I am reading most is the controls, and this is what I don't get, if you have played Resident Evil (any of them), then you should be ok with this game because they are the same as any Resident Evil game with the exception of switching between first and third person. Other complaints span to the infamous 59th Street scene when your driving through New York City. Once again I see no problem with this as I completed it in one try, and during that one try I encountered no such things that ive been reading like ''invisible walls'' or ''bottomless pits.'' In fact, I re-did the part in cockpit mode which actually made the scene easier. In all honesty, I am actually glad I decided to go ahead and buy this game even with all the negative press, because I am so sick and tired of all the sequels we keep getting every year (I.E. Halo 3, GTA4, MGS4, COD4, DMC4, Resistance 2, Gears 2, Resident Evil 5). Now, if you are reading this, you might be asking ''Mr. Vereb, why did you add Resident Evil 5, Gears 2, and Resistance 2? They are not even out yet!'' Well I just added them because they are in a long line of a list of sequels that I am talking about. What I like about Alone in the Dark is that it is new, it's not just a sequel to the franchise; it's more like a reboot. You know what, I may as well be in the minority here, but I damn well loved Alone in the Dark; from start to finish. This game is truly a AAA title. However, like any other game it has it's faults and I will point them out. The first fault being that some objects are nearly invincible when you are driving through Central Park (branches, light polls, benches, etc) if I know better these things should be pretty easy to run right through with any kind of car. The second fault being that the game does not pause when you go into you inventory (which means an enemy can still attack you while you are checking your inventory). The final two faults are the annoying repetitive evil roots you have to burn unless your an achievement whore like me, then by all means there good, and lastly this game has no replay value. Everything else from the graphics (especially the fire effects) to the DVD-style chapters to the incredible soundtrack done by The Mystery of Bulgarian Voices and not to mention the realism that was put into recreating Central Park in it's entirety makes the game top notch. Even with my review I do not recommend this game for everyone, I strongly recommend it to gamers who are willing to take a chance with something new and I also highly recommend this game to survival horror fans in general. Overall, if you are looking for a game to hold you over for more survival horror games or for something else in general, then Alone in the Dark is a satisfying adventure. I can safely say this in case you want your own opinion, there is now a demo available on XBL if you want to play through the first two levels from what I have read at least. Even though the game has no replay value, I am not going to sell it because the game was that good for me, and I plan to pick it up and play again sometime in the near future.
I dont care what they say, I loved it.
 
Review Date: July 20, 2009
Reviewer: C. HERRERA, COLOMBIA
What? yes, what? as far as I remember alone in the dark 1, 2 and 3 had sucky controls and I loooooove those games. About this one, controls are better than the previous games and I also love it. Yes, they still suck but not as bad, its actually kinda part of the Alone in the Dark franchise, so just get over it and enjoy the game, I know I did !
The surroundings are so dynamic I couldnt believe my eyes !
Give it a try. Trust me.
Its Cool, But They Should Make It Over Again
 
Review Date: January 30, 2010
Reviewer: Mark Frederick, Pittsburgh
I like the game a lot. You get to run zombies over with cars and drive like a maniac. The fire looks real. But my one criticism is that your in New Yourk and the only weapon you have besides explosive bottles and burning chairs is a handgun....if your in New York, you should have an abundance of police issue shotguns...theres lots of abandoned police cars, you should be able to get a shotgun...and you should be able to kick your enemies too. I still love to drive around and just run zombies down...and maybe just gather explosive bottles and play around with blowing up enemies. I like to do dougnuts with the cars in the middle of open fields in the park.

I think if they made this game over again and added to it, it would be even better. I am guessing that they could have made Edward Carnby able to have other weapons and fighting abilities, but that would take more programming and the game would probable be a 2 disc game. Other than that...its still a cool game and you can still have a lot of fun with it.
I don't care what anyone says
 
Review Date: January 31, 2010
Reviewer: King of ALL Games,
This game was killed with the reviews the first go and now that it has been rereleased the critics seem to hate it just as much. I was expecting a decent game for the $16 I payed for it but the truth is that this game is excellent. This is the first game I have played in along time that I would actually call hard. Not frustratingly so but it is a good challenge. Another good aspect is that there are times in the game where you will not advance if you can't think. Yes that is right, you must think. I know, it sounds strange given todays shoot 'em up action style of games but this one is so much more. Besides, this game is so cheep that if you are thinking about getting it then just buy it, for 16 bucks this game can seriously surprise you, now that I have played it I would have payed the full 50-60 buck for it. In short, it's a steal.

The bottom line is that this game is a gem and most people will never know...tragic.

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